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[attr="class","hopelovename"] [attr="class","hopelovename2"] ELISE AMBER QUILL [attr="class","hopelovelyric"]
[attr="class","hopeloveleft"]NICKNAMES(S) // N/A [attr="class","hopeloveleft"]AGE // nineteen [attr="class","hopeloveleft"]GODLY PARENT // Hephaestus[break]Second Generation Legacy of Trivia [attr="class","hopeloveleft"]COHORT // greek cohort [attr="class","hopeloveleft"]STATUS // cabin leader [attr="class","hopeloveleft"]SEXUALITY // bisexual |
[attr="class","hopelovetitle"]PERSONALITY
[attr="class","hopelovetop"]
Likes
Dislikes
Strengths
Weaknesses
Fears
Overall[break][break]
Friends[break][break]
Elise isn’t always the best at making friends considering how stubborn she can be, but those she does make are friends for life. She’s always up for helping her friends out, especially if it involves weapons or machinery. Her first few months at camp half-blood she was a bit reserved, not really wanting to interact with others (most 15 year old kids don’t in new situations), but, as she got used to her surroundings she opened up to those around her. Her friends can always count on her to take the time to help out...assuming she isn’t working on a project that she deems more important or pressing.[break][break]
Mother[break][break]
Elise hasn’t always seen eye to eye with her mother, a legacy of Trivia, but she is very close to her despite their conflicting nature. Elise being Greek and her mother being very Roman doesn’t help much either. Elise has always been much more in tune with mechanical things, while her mother chooses to be very spiritual, using her attributes as a legacy of Trivia to make a living as a fortune teller--a profession Elise thought of as being well...trivial. Despite these differences, Elise and her mother get along very well, most of the time, even if Elise gets a little snarky or stubborn at times. She does love her mother a great deal, and would be devastated if something happened to her.[break][break]
Fellow Campers[break][break]
To other campers, Elise is very headstrong and determined, and to others comes across as very stubborn at times, due to the fact that she never lets up until she gets her way. She is also a curious, borderline intrusive individual, but her quirky and impulsive nature leads her to have high initiative. Her impulsiveness can sometimes get her in trouble, but it generally doesn’t lead to too many negative consequences. Despite the negative connotations of her stubborn demeanor, it has helped her cabin in some situations where they would have otherwise failed. With members of authority, however, Elise is very respectful and professional, never snarky or sarcastic unless it’s a relaxed situation. Her mother taught her well enough that she wouldn’t get anywhere at Camp Jupiter if she didn’t respect those in charge.[break][break]
Good Days[break][break]
On good days, Elise has all of her best ideas, and spends the majority of her time perfecting them, assuming she isn’t needed elsewhere in camp. She’s able to do even the most difficult tasks with ease when she’s in a good enough mood to direct all of her focus on them. If in a good mood and she doesn’t have anything that needs her direct attention, she’ll usually take a break from her own projects to make little gifts for friends that she thinks they’ll appreciate.[break][break]
Bad Days[break][break]
On bad days, Elise is far less creative and isn’t as outgoing as she usually is. She’ll dive deep into her projects and tune out everything else unless someone of authority needs her for something. If she has access to it, she’ll likely have very loud music playing in her earbuds, drowning out her surroundings.[break][break]
Likes
- Working with her hands
- Mopar cars
- Inventing gadgets
- Rock music
- Computers
- New tech
Dislikes
- Cutting corners
- Cold temperatures
- Machines that seem unfixable
- Country music
- Crowded rooms
- Hypocrites
Strengths
- Natural proficiency with all types of machines and technology
- Can adapt to situations very quickly
- Can figure out solutions to problems quickly and efficiently
Weaknesses
- Stubborn
- Perfectionist, will not stop working on a project unless it’s exactly how she wants it. This often results in missed deadlines.
- Impulsive, she often reacts before thinking about the situation.
Fears
- Acrophobia-fear of heights.
- Lilapsophobia-fear of tornadoes or hurricanes.
- Demophobia-fear of crowds.
Overall[break][break]
Friends[break][break]
Elise isn’t always the best at making friends considering how stubborn she can be, but those she does make are friends for life. She’s always up for helping her friends out, especially if it involves weapons or machinery. Her first few months at camp half-blood she was a bit reserved, not really wanting to interact with others (most 15 year old kids don’t in new situations), but, as she got used to her surroundings she opened up to those around her. Her friends can always count on her to take the time to help out...assuming she isn’t working on a project that she deems more important or pressing.[break][break]
Mother[break][break]
Elise hasn’t always seen eye to eye with her mother, a legacy of Trivia, but she is very close to her despite their conflicting nature. Elise being Greek and her mother being very Roman doesn’t help much either. Elise has always been much more in tune with mechanical things, while her mother chooses to be very spiritual, using her attributes as a legacy of Trivia to make a living as a fortune teller--a profession Elise thought of as being well...trivial. Despite these differences, Elise and her mother get along very well, most of the time, even if Elise gets a little snarky or stubborn at times. She does love her mother a great deal, and would be devastated if something happened to her.[break][break]
Fellow Campers[break][break]
To other campers, Elise is very headstrong and determined, and to others comes across as very stubborn at times, due to the fact that she never lets up until she gets her way. She is also a curious, borderline intrusive individual, but her quirky and impulsive nature leads her to have high initiative. Her impulsiveness can sometimes get her in trouble, but it generally doesn’t lead to too many negative consequences. Despite the negative connotations of her stubborn demeanor, it has helped her cabin in some situations where they would have otherwise failed. With members of authority, however, Elise is very respectful and professional, never snarky or sarcastic unless it’s a relaxed situation. Her mother taught her well enough that she wouldn’t get anywhere at Camp Jupiter if she didn’t respect those in charge.[break][break]
Good Days[break][break]
On good days, Elise has all of her best ideas, and spends the majority of her time perfecting them, assuming she isn’t needed elsewhere in camp. She’s able to do even the most difficult tasks with ease when she’s in a good enough mood to direct all of her focus on them. If in a good mood and she doesn’t have anything that needs her direct attention, she’ll usually take a break from her own projects to make little gifts for friends that she thinks they’ll appreciate.[break][break]
Bad Days[break][break]
On bad days, Elise is far less creative and isn’t as outgoing as she usually is. She’ll dive deep into her projects and tune out everything else unless someone of authority needs her for something. If she has access to it, she’ll likely have very loud music playing in her earbuds, drowning out her surroundings.[break][break]
[attr="class","hopelovetitle"]BIOGRAPHY
[attr="class","hopelovetop"]
MOTHER: Cassandra Quill - Legacy of Trivia[break]
FATHER: Hephaestus[break]
Hometown: San Francisco, California[break][break]
Cassandra Quill had left the Legion after her ten years of service, a Centurion in the Third Cohort before her retirement. She had never gotten to live in the mortal world, having been born in New Rome, only leaving briefly for her training with Lupa, but she was eager to see what the mortal world had to offer. Cass had been sad to leave the place she had called home for her entire life, but excited to start a new journey. Without any other skills outside what she had learned in Camp, Cassandra rented out the space above a mechanic’s garage to live in and operate a fortune telling business out of. Cass found herself in a very short lived relationship with one of the mechanics who operated in the shop below her. As a legacy, Cassandra knew this man wasn’t mortal and assumed him to be Vulcan. Despite knowing the relationship wouldn’t last, she continued the relationship, the God leaving her with a pregnancy that resulted in Elise.[break][break]
Elise didn’t really have a typical childhood, with her mother being a Legacy of Trivia she knew about her less than normal heritage from a young age. As a child, Elise always found it amusing when her mother referred to neighbors and customers as ‘mortals’, though she wasn’t allowed to use the term herself. Her mother taught her from an early age about all of the Roman deities and what they represented, knowing that she’d have to go onto the Legion at some point just as she had.[break][break]
Growing up, as soon as Elise got her hands on new technology she quickly figured out how to take it apart--and put it back together. It wasn’t long before she was building her own gadgets, and realizing just what she could do with everything at her disposal. She spent much of her time in the garage below their home, learning all she could from the mechanics that worked there whenever she had the opportunity to do so. Cassandra saw these abilities as an opportunity to bolster her fortune telling skills. She knew from friends at camp what children of Vulcan could do, and encouraged Elise to develop her proficiency in technokinesis, especially while she was doing tarot readings in an effort to enhance her services beyond what she could do with her magic, such as programming lights and electronics to respond and make the readings feel more authentic for the mortals.[break][break]
Cassandra enrolled Elise in various self defense and martial arts classes at a young age, knowing she’d have to go through the Wolf House at some point and wanting to prepare her at least a bit for the training that Lupa would inevitably put her through. Elise was already adept at the gifts she had from being a child of Hephaestus, but Cass was determined to make sure that Elise would be prepared when she eventually had to leave. Although small in stature, Elise Quill was perfectly capable of defending herself and going on the offensive if needed.[break][break]
At age 15, Elise and Cassandra were attacked by a lesser hellhound (which her mother had explained to her later). Unable to do much at the time, Elise watched as her mother defeated the monster, and after getting home the two started to pack. Cassandra would be returning to New Rome, and Elise would start her training at the Wolf House. Knowing she couldn’t just drop Elise off directly at the Wolf House, Cass dropped her off in the Historical park nearby instead with essential belongings a recommendation letter from a former Centurion, and a hug goodbye before departing for New Rome with a promise that she’d see Elise when she made it to Camp. Unfortunately for Elise, rejection from Lupa came with the revelation that she hadn’t been a child of Vulcan, but of his Greek counterpart, Hephaestus.[break][break]
With nowhere else to go and her mother long gone, Elise did her best to find her way out of the area and back into civilization. Lucky for her, a Satyr from Camp Half-Blood had been tracking her based on the hellhound attack and they started the journey across the country on foot. The pair encountered various monsters along the way, but Elise quickly learned how to craft makeshift weapons using limited resources, and she and her satyr companion defeated them easily. During one encounter, her weapon gave out, finally breaking. On instinct, Elise threw up her hands and, to her surprise, fire shot out, singing the monster. The journey took nearly two months, sped along briefly by Elise’s convenient hotwiring of a car they had found abandoned somewhere in Nevada. After quite a few close calls and maybe more than one run in with mortal police, the two made it safely to Camp Half-Blood and Elise was claimed by Hephaestus shortly after arriving.[break][break]
Elise has now been at Camp Half-Blood for four years and in that time she’s forged her signature weapon, a pair of celestial bronze collapsing chakrams that she refers to as her firecrackers. She tends to keep her pyrokinesis abilities hidden, but will often light the Chakrams on fire when attacking if she’s able to do so safely without friendly fire. Now with Camp Half-Blood having fallen, she was more prepared than anyone to make the journey back home.[break][break]
MOTHER: Cassandra Quill - Legacy of Trivia[break]
FATHER: Hephaestus[break]
Hometown: San Francisco, California[break][break]
Cassandra Quill had left the Legion after her ten years of service, a Centurion in the Third Cohort before her retirement. She had never gotten to live in the mortal world, having been born in New Rome, only leaving briefly for her training with Lupa, but she was eager to see what the mortal world had to offer. Cass had been sad to leave the place she had called home for her entire life, but excited to start a new journey. Without any other skills outside what she had learned in Camp, Cassandra rented out the space above a mechanic’s garage to live in and operate a fortune telling business out of. Cass found herself in a very short lived relationship with one of the mechanics who operated in the shop below her. As a legacy, Cassandra knew this man wasn’t mortal and assumed him to be Vulcan. Despite knowing the relationship wouldn’t last, she continued the relationship, the God leaving her with a pregnancy that resulted in Elise.[break][break]
Elise didn’t really have a typical childhood, with her mother being a Legacy of Trivia she knew about her less than normal heritage from a young age. As a child, Elise always found it amusing when her mother referred to neighbors and customers as ‘mortals’, though she wasn’t allowed to use the term herself. Her mother taught her from an early age about all of the Roman deities and what they represented, knowing that she’d have to go onto the Legion at some point just as she had.[break][break]
Growing up, as soon as Elise got her hands on new technology she quickly figured out how to take it apart--and put it back together. It wasn’t long before she was building her own gadgets, and realizing just what she could do with everything at her disposal. She spent much of her time in the garage below their home, learning all she could from the mechanics that worked there whenever she had the opportunity to do so. Cassandra saw these abilities as an opportunity to bolster her fortune telling skills. She knew from friends at camp what children of Vulcan could do, and encouraged Elise to develop her proficiency in technokinesis, especially while she was doing tarot readings in an effort to enhance her services beyond what she could do with her magic, such as programming lights and electronics to respond and make the readings feel more authentic for the mortals.[break][break]
Cassandra enrolled Elise in various self defense and martial arts classes at a young age, knowing she’d have to go through the Wolf House at some point and wanting to prepare her at least a bit for the training that Lupa would inevitably put her through. Elise was already adept at the gifts she had from being a child of Hephaestus, but Cass was determined to make sure that Elise would be prepared when she eventually had to leave. Although small in stature, Elise Quill was perfectly capable of defending herself and going on the offensive if needed.[break][break]
At age 15, Elise and Cassandra were attacked by a lesser hellhound (which her mother had explained to her later). Unable to do much at the time, Elise watched as her mother defeated the monster, and after getting home the two started to pack. Cassandra would be returning to New Rome, and Elise would start her training at the Wolf House. Knowing she couldn’t just drop Elise off directly at the Wolf House, Cass dropped her off in the Historical park nearby instead with essential belongings a recommendation letter from a former Centurion, and a hug goodbye before departing for New Rome with a promise that she’d see Elise when she made it to Camp. Unfortunately for Elise, rejection from Lupa came with the revelation that she hadn’t been a child of Vulcan, but of his Greek counterpart, Hephaestus.[break][break]
With nowhere else to go and her mother long gone, Elise did her best to find her way out of the area and back into civilization. Lucky for her, a Satyr from Camp Half-Blood had been tracking her based on the hellhound attack and they started the journey across the country on foot. The pair encountered various monsters along the way, but Elise quickly learned how to craft makeshift weapons using limited resources, and she and her satyr companion defeated them easily. During one encounter, her weapon gave out, finally breaking. On instinct, Elise threw up her hands and, to her surprise, fire shot out, singing the monster. The journey took nearly two months, sped along briefly by Elise’s convenient hotwiring of a car they had found abandoned somewhere in Nevada. After quite a few close calls and maybe more than one run in with mortal police, the two made it safely to Camp Half-Blood and Elise was claimed by Hephaestus shortly after arriving.[break][break]
Elise has now been at Camp Half-Blood for four years and in that time she’s forged her signature weapon, a pair of celestial bronze collapsing chakrams that she refers to as her firecrackers. She tends to keep her pyrokinesis abilities hidden, but will often light the Chakrams on fire when attacking if she’s able to do so safely without friendly fire. Now with Camp Half-Blood having fallen, she was more prepared than anyone to make the journey back home.[break][break]
[attr="class","hopelovetitle"]POWERS, SKILLS & WEAPONS
[attr="class","hopelovetop"]
POWERS:
SKILLS:
WEAPONS:
POWERS:
- Technokinesis: As a daughter of Hephaestus, Elise has a deep understanding of technology and machines, and is able to easily control and manipulate them. While Elise has no problem with mortal machines and technology due to her experience with them, it's much more difficult and takes much more time for her to work with magical machines as well as devices crafted by the gods. If a magical device is particularly complex it's possible she won't be able to manipulate it unless she's had gratuitous amounts of time to work with the device.
- Pyrokinesis: Elise has a very unrefined form of pyrokinesis that she hasn’t spent time developing, using it only to light her weapons in battle or if she’s left weaponless. Because of her lack of training with her pyrokinesis, Elise is able to use it only sparingly in small bursts, not able to use it for prolonged periods of time.
SKILLS:
- Mechanic: Elise is adept at fixing cars and other machines from her experience at home as well as her godly parentage.
- Smith/Crafter: Elise loves to create, whether its weapons or just gifts for friends she’s always making something or thinking about making it.
WEAPONS:
- Collapsible Chakrams: Elise forged herself a set of collapsing celestial bronze Chakrams that, when collapsed, function as bracelets. They expand with a quick jerking motion and collapse with the press of a button. The weapons are fireproofed, considering how often Elise tends to light them on fire.
[attr="class","hopelovebot1"]
PLAYED BY ARIEL
PLAYED BY ARIEL
[attr="class","hopelovebot2"]
SCAGLIOTTI, ALLISON as Elise Quill
SCAGLIOTTI, ALLISON as Elise Quill
PHARAOH LEAP.
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